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Thursday, January 15, 2009

NPC location : IcyLand


NPCs in IcyLand

No.
Image
Name
Profession
Location
Services
1
Chris
Architect
397,380
Buy logs.
2
Marya
Traveler
389,360
Sells skill books, portals and other items.
3

Anita

Warehouse

386,362

Deposits your items and money.
4
Ashley
Pharmacist
377,360
Sells potions.
5
Tinna
Teleporter
351,317
Sends you to the Island, the DarkMarsh, the Market and the Ice Adventure Zone(10,000 gold).
6
Chic
Quest NPC
295,295
NPC for the quest ‘Summon 3 Eudemons’.
7
Iglos
Blacksmith
286,325
Sells weapons.
8
William
Armorer
285,328
Sells equipment.
9
Clement
Jeweler
296,362
Sells necklaces and bracelets.

Jin Eudemons Online : Orb Composing costing

admin, Tuesday, December 9th, 2008 at 5:56 am

Posted in tips

Orb composing is the best technique to fastening your eudemons to increase their star-mark. But you have to becareful on timing to used Orb composing.

Below is star-mark gained when you use Orb compose:-
BLUE ORB stage - need one unio per compose (level 40)
BLUE ORB 1ST compos: 80
BLUE ORB 2nd compos: 70
BLUE ORB 3rd compos: 60
BLUE ORB 4th compos: 50
BLUE ORB 5th compos: 40
TOTAL : 28Ep * 5 = 140EP
STAR MARK GAIN = 300

GREEN ORB stage - need two unios per compose (level 40)
GREEN ORB 1ST compos: 24
GREEN ORB 2nd compos: 24
GREEN ORB 3rd compos: 24
GREEN ORB 4th compos: 22
GREEN ORB 5th compos: 22
GREEN ORB 6th compos: 22
GREEN ORB 7th compos: 20
GREEN ORB 8th compos: 20
GREEN ORB 9th compos: 20
GREEN ORB 10th compos: 18
GREEN ORB 11th compos: 18
GREEN ORB 12th compos: 18
GREEN ORB 13th compos: 16
GREEN ORB 14th compos: 16
GREEN ORB 15th compos: 16
TOTAL : 28Ep * 30 = 840EP
STAR MARK GAIN = 300

GOLDEN ORB stage 1 - need three XO per compose (level 40)
1st compos: 10
2nd compos: 10
3rd compos: 10
4th compos: 10
5th compos: 10
TOTAL : 59Ep * 15 = 885EP
STAR MARK GAIN = 50

Now need 2 XOs and 6* UNIO
6th compos: 10
7th compos: 10
8th compos: 10
9th compos: 10
10th compos: 10
TOTAL : [(59Ep * 2) + (82Ep * 1)] * 5 = 1000EP
STAR MARK GAIN = 50

It is now 700 points.

After 925 points it needs 2x 19* and 4x 12*

Jin Online Eudemons Tips: How to maximize your Potency

Jin Online Eudemons Tips: How to maximize your Potency


I know many player have difficulties on how to expend their potency.. Here the good strategy.



How is potency calculated? Please refer to the following table for potency calculations.

Factor Sub-factor
Level Character level
Equipment Quality
Best level
Bonus
Socket
Ruby
Super Gem
Level Character level
Eudemon Star

(available when a Eudemon is summoned)

Star rank

(available when a Eudemon is summoned)

Talent

(available when a Eudemon is summoned)

Knights of the Round Table
Mentor The difference between a mentor and an apprentice (The mentor’s pot. must be higher and the mentor andhis/her apprentice must both be online)
Noble Afte ra player reaches level 70,he/she can donate gold and be conferred to a noble rank
Family The family members can share pot. If they are on the same map andthe same team.
Castle Castle level
Legion Legion position
Dragon Morph Being attack by a dragon morph

Boss map AND Detailed Boss Lvl
















Hope this can help you to locate boss. You don't have to read chinese. Just look at the boss lvl and locations.
4RM REVO BLOG
HIDUP REVOLUTION !!!!!!!!

Mages Information and Battle Guide

Mages Information and Battle Guide Thu Dec 25, 2008 3:54 pm

Here is a short battle guide for mages for the use of player versus player (pvp), and dueling. I will demonstrate a few advanced techniques and show you how to 'survive' better in the PK environment.

I will not be explaining all spells etc as most of that is straight forward, or if your really stuck with them, check the main website or my other spell guide. Now, onto the good stuff.

First off, what kind of mage are you, do you play this game to help others and need to know how to defend yourself if the need arises, or do you like roaming the docks so to speak in search of other players to kill.

Much of this guide will depend on the eudemons you use also,there are a lot of different combinations. First you decide if you will like 3 summoned mage pets, or maybe you like to use 1 converged warrior pet and 2 summoned, or even the 2 converged and 1 summoned.

First off, mages have a excellent passive skill called Damage Shared. This means that if you or your eudemons are hit, they are shared across SUMMONED eudemons. Eg if a warrior chain chops me and I have 3 summoned
mage pets, my health will only go down a little bit, but so will all summoned
pets. If one of the pets is a target, the damage is shared between all summoned
mage pets. Makes for interesting combinations.


1 summoned and 2 converged -

Pros -

1. Depending on the converged pets, you will have loads of defence, and will usually survive more than usual.

2. If you use a saint dragon and a PdefMdef eudemon, they will add magical attack making your own spells much stronger, over double the amount in most cases, and with 2 of these converged, extreme damage output.

3. If you get ChainChopped by a warrior around similar potency, you may use your 1 summoned eudemon rain thunder on your attacker. You may not do a lot of damage only 1 attacking pet, but you will last a lot longer. If attacked by a higher potency player, you can teleport out before he kills you, losing maybe 1 or both pets.

4. Against other mages, to kill you they must first get through your converged eudemons and this takes time depending on the combination of pets. Even if they take out your summoned eudemon, you will have the power of 2 converged eudemons for defence and if you used eudemons that add magical attack, your atatck is still quite high.

Cons -

1. Mages have what is called damage halved, so having one summoned eudemon you are not taking advantage of this and if the summoned pet
is a target, it will die extremely quickly hence taking out your attack. If the
attacked is a mage, you may of course continue to fight back, but if it is a
warrior and he chainchops you, you are temporarily stunned with no way of
attacking if your attack pet is taken out.

2. Saint dragons and PdefMdefs are hard eudemons to raise,and expensive. Saint dragons may only be senior composed to raise the quality of stars, and a PdefMdef levels quite slowly. If the level of your PdefMdef is high level, once you reborn it, it will usually take 2 full exp balls to get back to original level.

3. If you use invisibility spell, when using converged eudemons, both warriors and mages can get through that and still cause you damage due to fireblast and windbeads spell, takes timing but can be done.

4. You are sacrificing great extra attack from more summoned eudemons for defence, but not really a con, just a preference to suit your style.

Final Comment -

This build is perfect for defence, while still dealing enough damage, but more used for situations where you don't like to kill other
people and more for defending yourself.


2 summoned and 1converged -

Pros -

1. You are more balanced, you use 1 converged eudemon (preferably a saint dragon or a PdefMdef for defence and extra magical attack) and 2 summoned eudemons for excellent offence.

2. You are taking advantage of damage shared, with the added defence of a converged pet.

3. If a higher potency warrior chain chops you, you can usually random out before you die due to damage shared and your converged pet. Your converged pet may not survive however depending on the power of your attacker.

4. If a same potency warrior chainchops you, you will have the defence to survive the battle, but more importantly you have 2 summoned eudemons that can both cast spells onto your attacker, if he is around the same potency, and depending on his and your combination of pets, you can do some serious damage before he even finishes his long chainchop skill.

5. You can cast invisibility on yourself and have only your summoned eudemons attack to draw attention from yourself. You may still be hurt due because you have 1 converged eudemon, but with 2 summoned eudemons both casting continuously on your attacker, his priority is to take out the summoned pets, or random away before he loses.

6. If you get in the first few hits, you have 2 summoned pets to continuously cast thunder and lightning, and by the time the attacker gets to you, hopefully you may have killed off a eudemon or 2, if not you will have enough defence to last the rest of the battle depending on the situation. 2 summoned pets attacking means you can chase down your enemies pretty much also.

Cons -

1. No cons with this setup as it is a very balanced character and a popular choice. I myself prefer the next setup but it is entirely personal preference.

Final comment -

One of the most popular builds in this game as you have lots of defence, attack power from 2 summoned eudemons and added attack from certain
converged eudemons. You can use this for either situation, for defence or
offence as depending on your combo, works extremely well in all situations.


3 summons -

Pros -

1. Extreme magical attack power, you can cast thunder, so will all 3 summoned eudemons, giving the best possible damage there is.

2. You can chase down enemies if you need to if you have your eudemons only casting spells, so maximum damage on the run.

3. You may think no defence with this build, but you are maximising damage shared, so if you or eudemons are attacked, you have 3 eudemons to share that damage with. If a warrior Chainchops you who has similar potency, you actually have a lot of defence depending on the combinations of
your eudemons and can usually survive a couple of chainchops.

4. Need some defence against slightly higher potency enemy,you can always cast invisibility on yourself, and have your 3 eudemons cast thunder, lightning, and windbeads at the same time. Since you are invisible with no converged pets, you are fully protected and cannot be hurt. Your enemy may still be able to take down 1 pot if there is significant difference between potency, you will find this out as you start attacking, if you are doing low damage, random out before more damage is done between your eudemons.

5. Huge advantage is if a warrior chainchops you, you cannot attack with your spells so have each eudemon cast a different spell to take
down your attacker. I actually prefer a warrior chainchopping me and not my
eudemons as more damage is shared, last longer, and if the warrior is the same
potency, he will usually be dead or close to it by the time he finishes his
chainchopping skill.

Cons -

1. If a substantially higher potency character attacks you, especially a warrior with chaincop, you will die much quicker as even damage shared won't protect you. I
have had high warriors in the tournament kill me in 1 chainchop if they target
me, of course there is no time to random out. If they target a eudemon, most
eudemons will have less than half hp due to damage shared and may possibly give
you enough time to random out.

2. When chasing down enemies, sometimes your eudemons have to catch up to you, which makes casting slightly slower in some cases.

3. Seeing as you do not use summoned eudemons, it is anexcellent idea to have the best equipment possible for more defence.

Final comment -

Mainly used for attacking situations, however due to damage shared and right combination of eudemons, you can still have the defence to last battles in same potency battle situations, however against much higher opponents, you have to be quick to random out or you will usually die instantly.


These are the 3 different type of mage builds so to speak,what you choose to do is entirely up to you. Personally I prefer the 3 summoned eudemons for maximum damage, and still high defence due to damae shared, but it is totally up to you and of course your choice of eudemons. Enough with the different builds, let's now look at how to set up your quickbar.

As you can see you have a few numerous slots to quick ready your spells. You can of course have more than 1 quickbar if the need arises. I prefer to use 2 quickbars myself based on different situations, so you have to be quick to switch between the 2 if the need arises. There are numerous ways to set up your quickbar, lets look at the most popular proved methods. Remember to modify it slightly due to your style of mage and eudemon combo. For this guide remember I use 3 summoned eudemons so will be basing most of it on that, however if you do not use 3 summons, of course you can change it to suit your style.

F1 - Your character thunder spell. If you cast this, so will your eudemons that know the spell also, maximum damage output especially great for attacking first or see your enemy bearing down on you, get a few thunder shots in.

F2 - You main pet lightning spell goes here. The reason being is after you thundered the enemy a few times, if a warrior chainchops you, you are temporarily paralysed and cannot cast your spells, however your pets can.

F3 - One of your other eudemon windbeads spell goes here. As you run, you can kill monsters with ease, but also same as above, if you are getting attacked, you can then have 2 eudemons still casting while you are temporarily paralysed. You can of course keep this to your windbeads, as your windbeads combo ed with the windbeads of 2-3 summoned eudemons is kind of devastating close range.

F4 - Invisibility is a great spell to use. You can quickly cast on yourself, then have your eudemons attack only, this is a common technique. Another great 1 is if a warrior comes to chainchop you, and you either don't use summoned eudemons or they have been killed off, quickly use invisibility just before he activates skill, then quickly give them a thunder hit then go invisible again. This is quite effective in the right circumstances.

F5 - Sneak isn't used much but nice to use in case you have to maze through monsters and you don't want your eudemons to be attacked by monsters. Simple fact is if you are chasing someone down, if your eudemons are
stuck behind still attacking the monsters, can be a slight delay before they
start attacking which leaves you at a slight dis-advantage.

Right Click - Tornado is primarily used for levelling and filling exp balls so set to right mouse click for quicker access. You will get more experience with this spell than any other.

With this set up, your primary goal is to thunder the enemy before they get to you, then use 2 eudemons to continue attacking if you get chainchopped by a warrior. If against a mage, you can continue thundering, and of course feel free to add some lightning in with F2 for faster damage. If against a mage, do not go for the mage, instead go for his eudemons. Remember damage shared, so if you can take out the highest defensive mage, any attack mage pets eg Mage M-Atk or the popular Mage Tinna will fall quite quickly, they cannot survive by themselves however go for 1 of them first, you have to get past that defence then go for the defence eudemon so your doubling up.

Against warriors feel free to use the invisibility technique if you need to, but you actually have more success if the warrior attacks you and not a eudemon as more damage is shared, eg health is taken off of you aswell as all summoned eudemons, perfect if you use 3 summons. If he attacks a eudemon, defence shared is only among the 3 eudemons, so preferable if he attacks you, then get all eudemons to attack as once he chainchops, he cannot stop this attack. If he knows hes outclassed, he cannot random halfway through his move so try to kill him before he finishes, if your outclassed, try to keep randoming out, you will have a split second at timed intervals to get out.

You can of course cast invisibility on yourself and get eudemons only to attack if need to. When you re-appear simple cast invisibility again.

If the warrior uses a mage eudemon, target that with thunderand lightning straight away as it will drop extremely quick, and soon as that happens so will his potency drop. He does not have damage shared. A skilled warrior will only pull out a mage eudemon once he starts chain chopping for backup, or when they are chasing you down, however still a lot of warriors walk around with 1 summoned making it a easy target, presuming on potency differences of course.

A good technique against mages is just to rush straight in if you can thundering and lightning his pets, then soon as your close, cast your windbeads spell, it is devastating if you and all your pets cast it at once, and best thing is it hits your opponent and all his eudemons at the same time. Basically working damage shared against itself.

Another way to set up your quickbar is to have it eudemon only spells, thunder, lightning, and windbeads if you use 3 summons. If you go against another mage you can switch back to quickbar 1 so you can cast spells yourself or have this all on quickbar 2 so you can cast on the run, but most importantly, while your paralysed from chainchop etc.

Before the guide is ended, here is how to put eudemon spells onto your quickbar. If you open up your spells, and drag onto the quickbar, this will mean when pressed you will cast the spell yourself, along with any summoned eudemon that knows the same spell. You will first need to go to the grocery and buy thunder, windbeads, and lightning spell for your eudemon, and teach it to them first. Buy the corresponding spell for your eudemon, summon the eudemon, right click on the spell in your inventory, then left click on the eudemon you wish to teach the spell to. The game may respond back saying this eudemon cannot learn this spell, but this is just a bug. If you open up your eudemon inventory, click on the eudemon and then skills, check there to see if the spell is learnt.

Once the spell is learnt, you may drag it from this screen straight onto the quickbar. Bear in mind you may only have 1 type of spell on this quickbar. Example is if you want 2 eudemons thunder spells on the quickbar, it will not work, that's why the most popular choice, with 2 summons is to use your thunder on the quickbar, then 1 eudemon use lightning, and the other windbeads. With 3 summons, get the other to use thunder.

Well that pretty much ends the guide, I know I could have done it a lot more structured and organized, but I hope it helps all you new
players out there.

4RM REVO BLOG
HIDUP REVOLUTION !!!!!!!!

BIG Boss Hunting Guide - Revision 1

he BIG Boss Hunting Guide - Revision 1

OK so, some of you already know how to hunt for loot from bosses so this guide is not for you. This guide is to help those who are not very good at boss hunting, or do not have much luck with the method they choose to try.

The method I am going to explain here is a combination of various sources of information, which after being tried and tested vigorously, seems to work rather well for getting mountains of rare loot. I am not professing that this is the ONLY way of doing it, nor am I suggesting that my method is 100% flawless.

So here we go:

--------------------------------------
The Hunt

Firstly pick an area to hunt at. This can be "forced" upon you if you only have higer level eudemon pets, as this is a critical part of boss hunting (as I will explain in more detail soon).

Usually the best thing to do is to go to your favourite hunting grounds. I usually go to Icyland as I just like the atmosphere of the area. What you need to do on arrival is simply check out the population of the area... in other words are there LOTS of opther players around? or perhaps hardly any at all? The fewer players the better... this increases your chances of finding and successfully slaying a boss without interruption.

So, you have picked your hunting area? There are not many other players around? GOOD! Lets move on shall we?

--------------------------------------
Locating the Boss(es)

As you will know, boss creatures have a typical "spawn area" which they will appear at or around, approximately once per hour. If you are not sure about where the particular bosses spawn that you are wanting to hunt, refer to the Monsters section of the Eudemons Website, found at http://www.eudemonsonline.com/guide/monster/monster.shtml

This will give you the approximnate coordinates where you may find boss creatures, though I suggest looking at and around these areas as the bosses do not spawn directly on the coordinates most of the time... they tend to be a screen or two in any direction of the spawn coordinates. After a bit of practice at hunting your favourtie bosses, you will find them more easily.

--------------------------------------
Will the Boss drop loot?

Here is the assessment of the situation... so you have found a boss in a secluded map area... you are ready for the kill! But wait!

Here are a few things you need to make sure are correct before proceeding.

1. It is critical to make sure you DO NOT ATTACK THE BOSS WITH YOUR CHARACTER! Do not attack it, not even 1 time... this can ruin the whole exercise.

2. You must make sure that you have a eudemon pet in your bag, which is at least 3 levels below that of the boss creature, but no less than half of the boss creatures level.

IE If you are hunting a level 93 orc, (for best result) your pet needs to be between (93/2=46.5 (rounded up) 47) 47 and 90.

3. It also helps to take a longer time to kill the boss, so using some pets with low attack will also help, but it is not always critical.

4. If there are other mobs around, try to lure the boss away to a seculded section of the map. This will help you to keep your "boss killing pet" from dying easily, as well as take you away from any players that might wander past.


If all of these criteria are met, then the boss will drop good piles of loot around 95% of the time according to my testing!

--------------------------------------
What bosses drop the BEST loot?

OK so you killed your fist boss and it dropped a bundh of yellow stones and some refined junk? Well there is one more thing to know about to get the best loot.

Each kind of boss has at least 3 level breackets... The lowest level bracket being "refined", the second being "unique" and the last being "elite". Some bosses have a fouth level (like the Genasi), and some only have 1 (like Scopions).

You can check which level brackets exist again by checking the monsters section of the EO website http://www.eudemonsonline.com/guide/monster/monster.shtml

So, to get the best loot... you will hunt the highest leveled boss in its bracket. For example the Orcs in Icyland, come in three levels... level 91, 92 and 93. Level 93 orcs will always drop elite items and are the best level for redstones. This does not mean that it will ALWAYS drop items, it just means that if it DOES drop items, they will always be elite.

I find that Redstone will tend to be most common from the highest level boss, but can also be found occasionally from the middle level boss, and very rarely (I've gotten 1 out of 50 attempts) from the loewst level bosses.

--------------------------------------
The Re-cap

So here we go-

1. Check to make sure nobody else is around (or as little as possible)
2. Lure away boss from spawn areas of other mobs
3. Do not attack boss with your character
4. Use a low attack pet, leveled between (boss level / 2 (rounded up)) and (boss level - 3)

HAPPY HUNTING!


----------------------------------------------------------------------------
*AFTER THOUGHT*

My experience using this method often goes like this-

I go to Icyland, and kill 2 or 3 orc bosses (I try to get the level 93 ones) and then I end up going back to town with an inventory composed of the follwing items in a typical 3 boss hunt:

1-2 redstones
3-6 violet stones
5-8 yellow stones
15-20+ elite items

This is my "typical" haul from using the steps shown above. Good เคฒुเค•्เค•
4RM REVO BLOG
HIDUP REVOLUTION !!!!!!!!

professional boss all bosses in Misty Marsh

If you want to be a professional boss hunter, you should know the boss location first. The map recorded all bosses in Misty Marsh, I have used it for a long time! The number means the level of the mobs.



As I think, Misty Marsh is a good place for boss hunting. Why?

1. Bosses refreshed rapidly.
2. Bosses lost blood rapidly, we can kill the boss easily!
3. The drop is very cool, we can always get many stones! XD

When we decide to do boss hunting in Misty Marsh, we should do some preparation and know some tips.

1. We all know the mobs in Misty Marsh have low level from 16 to 33 and if the eudemon's level is higher than the boss, we won't get any drops. So don't use the character who has God-Blessing, if so the eudemons will level up quickly. We'd better take the small eudemons lower than level 15.
2। Pay a lot attention to the boss, it will lose blood quickly. So don't make any mistake to kill the bosses too fast, otherwise you can only cry......



Now, let's talk about the bosses. In fact, the bosses in Misty Marsh are the most, including level 16,18,21, 22,23,26,27,28 (Banshee and Satyr),29,30,31,32,33. Among them, you may get Red stones from level 33 Ogre, 28 Banshee, 20 Satyr and 18 Green Devil. Many people are waiting for Ogre and Satyr, because these bosses are refreshing closely. So we'd better to hunt for other bosses to avoid too many contestants. So how did the bosses refresh?



1. After 33 refreshed, 28 Banshee and 21 or 23 Eyeball would also refresh.(If luckily, 21 and 23 Eyeball will refresh at the same time)
2. After 17 or 18 Green Devil refreshed, 16 would also refresh.
3. After 33 refreshed, 31 would refresh at once and Satyr may refresh too.
4. After Satyr boss refreshed, 22 would refresh.(It will always refresh two even three bosses at the same time)
5. After 22, you should hunt for Eyeballs right away.
6.After Eyeballs, you'd better walk around Green Devil's boss location.(26 or 27 Banshee will refresh too, so you need luck if you can get both of these bosses)
7. In a word, 31 or 32 Ogre will refresh with 28 or 29 Satyr and 26 or 27 Banshee.











Last, if you have Star-eyes to locate two boss locations, it must be very helpful for you to get more bosses and drops. And please keep your patience if you want to do boss hunting for a long time. I believe the bosses will belong to you if you have enough patience. Good luck to all you guys!




4RM REVO BLOG
HIDUP REVOLUTION !!!!!!!!

exp Balling TIPS

What is exp balling?
Exp balling is a steady and reasonable fast way to earn ep's without any risk. Why? Because you can't loose what you are making, even when you get pked you don't drop exp balls.

How to start?
You need atleast 200 pot, preferably 300+ but 200 is enough to start effectively. Make sure you got Gods Blessing, if not, let a friend or your own mannequin buy the empty exp balls from the grocery for 245k each.

After you bought around 10-15 exp balls and around 100 randoms, maybe more or less, depending on how you play you can head to island, from there you pathfind to vulcano and go to Lost Land, there you walk to the right and talk to the npc to enter Catamaze, this total trip costs 730k.

Start by killing monsters while in no team at all. Decline all requests and just fill one at a time, here is an overview of the average filling rate per pot and with/without double exp and with/without exp gems (these are without the blue exp increasing spawns from the ground):

No double exp:
200 pot -> 2-4 per hour
300 pot -> 4-5 per hour
400 pot -> 6-7 per hour
500 pot -> 8-10 per hour

Double exp:
200 pot -> 5-7 per hour
300 pot -> 9-11 per hour
400 pot -> 13-15 per hour
500 pot -> 17-20 per hour

No double exp with 4 refined sapphires:
200 pot -> 3-5 per hour
300 pot -> 5-7 per hour
400 pot -> 8-9 per hour
500 pot -> 10-12 per hour

Double exp with 4 refined sapphires:
200 pot -> 7-11 per hour
300 pot -> 11-15 per hour
400 pot -> 17-19 per hour
500 pot -> 21-25 per hour

No double exp with 4 super sapphires:
200 pot -> 5-7 per hour
300 pot -> 7-9 per hour
400 pot -> 11-13 per hour
500 pot -> 15-17 per hour

Double exp with 4 super sapphires:
200 pot -> 11-15 per hour
300 pot -> 15-19 per hour
400 pot -> 23-27 per hour
500 pot -> 31-35 per hour

No double exp with 5 super sapphires:
200 pot -> 6-8 per hour
300 pot -> 8-10 per hour
400 pot -> 12-14 per hour
500 pot -> 16-18 per hour

Double exp with 5 super sapphires:
200 pot -> 12-16 per hour
300 pot -> 17-21 per hour
400 pot -> 25-29 per hour
500 pot -> 33-37 per hour

No double exp with 6 super sapphires:
200 pot -> 8-10 per hour
300 pot -> 10-12 per hour
400 pot -> 15-17 per hour
500 pot -> 19-23 per hour

Double exp with 6 super sapphires:
200 pot -> 18-22 per hour
300 pot -> 23-27 per hour
400 pot -> 34-37 per hour
500 pot -> 39-47 per hour


These are estimated numbers based on my own experience so not 100% accurate but close to it. And these numbers only apply in cata.


Why are sapphire gems better then amber gems for exp balling?
A Super Amber gives +30% on a monster right? Well those 30% bonus only count for the kill exp, let's say a monster gives 50k exp for killing it (exp without the damage exp), well instead of 50k exp you get 65k exp. Let's assume you get 200k exp for damaging the monster, that means the total exp is 265k.

With a Super Sapphire you get +25% bonus on killing the monster + on the damage exp (notice how you get exp whenever you damage a monster? well that's what I mean with it) AND +5% for killing the monster, so let's assume you get 200k exp for damaging the monster, that means instead of 200k exp you get 250k exp, instead of 50k kill exp you get 52.5k kill exp which makes the total amount 302.5k exp.

As you can see, Super Sapphires work better and that's why all exp ballers including me have them.

Note: the +5% kill exp in the second formula is from the 1 BP you get from having a Super Sapphire.


How to start from scratch?
Boss hunt untill you got a 2 soc weapon, 1 soc boots and 1 soc bracelet, fill these with refined sapphires.

Remember, sell 3/7 of your exp balls for gold to make up for the cost of the empty exp balls, randoms and trip to cata. Always make sure you can stay long enough to make profit because once you log out you appear in cronus.

A few things that affect your exp balls per hour:
-> Amount of times of good randoms (on good spawns)
-> Amount of times of bad randoms (on bad spawns)
-> Amount of total randoms you use.
-> Amount of blue spawns that you find.
-> Amount of lagg and kills per xp skill.

Things you need to learn as a beginner:
-> The right time to press the hotkey to switch a full exp ball for an empty one.
-> The amount of randoms per exp ball that you need, this depends on your playing style so experiment with it yourself.

How do "Blue Spawns" work?
Often when you kill a monster you see a blue spawn laying on the ground, these things give cool free bonusses, a few of them are:
-> +50% experience for 10 minutes
-> +60% experience for 10 minutes
-> +80% experience for 10 minutes
-> +100% experience for 10 minutes

-> +50% recovery of your xp skill bar for 10 minutes
-> +60% recovery of your xp skill bar for 10 minutes
-> +80% recovery of your xp skill bar for 10 minutes
-> +100% recovery of your xp skill bar for 10 minutes

-> +50% dodge for 10 minutes
-> +60% dodge for 10 minutes
-> +80% dodge for 10 minutes
-> +100% dodge for 10 minutes

-> +50% gold for 10 minutes
-> +60% gold for 10 minutes
-> +80% gold for 10 minutes
-> +100% gold for 10 minutes

-> +50% attack for 10 minutes
-> +60% attack for 10 minutes
-> +80% attack for 10 minutes
-> +100% attack for 10 minutes

When you stand on 1 you can get 1 from the above bonusses, the ones you aim for are +experience and +recovery.

If you pick up 2 of the same spawns, let's say experience, the first one is +80% experience and the 2th one is +50% experience, as you can see the 2th one is lower but sadly from now on you will only get +50% experience.

You can have 1 of each on you at the same time, but not 2 of the same, so if you got one on you and you pick a 2th one of the same kind you will delete your first one and replace it with the second one.

This means you can have luck and increase everything but also bad luck and loose your +80% experience for a +50% one.

These 2 things sound as really little things but at a long term these 2 things can increase your income quite good if done correctly.

Here follow a few tips to get the max per hour with exp balling:
-> Tell friends not to whisper you but use friends chat instead, or tell them not to talk for a while.
-> See an enemy? Just random away, even if you can kill him, the blue name makes you a target and will kill you eventually so better stay white named and continue to kill.
-> Close as many things as you can untill you have no lagg at all, this way you don't get stuck or lagg during xp skills.
-> Put empty exp balls on the hotkeys 1~4 and use that to switch full balls for empty ones, helps alot.
-> Don't pick up any gold or items, eggs only the valkery and vanquisher ones.
-> Appoint your highest star eudemon as Tactician in the Knights Table, this will increase your exp per monster to.
-> The most important tip: Stand on any blue spawns monsters leave behind, these often increase your exp (work the same as sapphire gems) or make your xp skill recharge faster!

Using these tips you will fill alot faster and get the max per hour for your pot.

I'm getting killed at Island ...
As you may know, Island is a dangerous pk place, especially the "docks" since there are no guards there. The good thing about Gods Blessing is that you get a free Star Eye from the same guy where you get your 2x exp, you can use this Star Eye as long as you want whenever you have Gods Blessing.

The first trip is the hardest, pathfind to the Vulcano NPC at Island hope you don't get pked, take a few randoms with you and if you see a pker on the docks just random out and try again in a few minutes.

Once you reach at that npc right click your Star Eye and set that place as your teleport place, from now on, every time you appear on the Island and you right click your Star Eye you will appear there, this way you won't get pked while heading out to fill exp balls.

Castle
The castle is more besides some cool looking place, once you reach level 3 you can build a level 2 teleporter for 200 eps. This is an investment that takes a while to earn it back but worth it if you are going to make exp balls for a longer period of time.

What does a level 2 teleporter do? This npc allows you to teleport to LostLand for only 100k, this way you don't have any risk of getting pked at Island and it saves you 100k per trip!

Like I said, it's only worth investing in this if you are gonna make exp balls for a longer period of time.

How to sell exp balls effectively:
After you filled all the exp balls you bought you can head back to market, always use a mannequin for selling. Why? Because you can keep filling exp balls while your mannequin is selling for you.

Look for the average exp ball price in gold and ep on your server and sell 3/7 of your exp balls for gold to make up for all the costs and the rest for ep (your profit).

What also can be usefull is to find daily buyers, I got 5 daily buyers in my legion and thanks to this I sell 100+ exp balls per day at all times.

If the selling goes slow do NOT lower your exp ball price, this will start to ruin your market, thanks to people who did this is the average exp ball price on Las Vegas only 5 ep so I really suggest you don't do it.

Staying the same level
After level 124+ you can't exp ball effectively anymore but I suggest to stay level 100 or lower, why? Because you need less exp to fill an exp ball which makes it able to fill more per hour.

Here are a few ways so you won't level up, you can use these tricks to get rid of any exp you get from Gods Blessing:

PK -> Go with a higher pot friend to EvilBeach in Vulcano, take off all your items and put them in your warehouse. Now let your friend summon a mage pet and attack it, the pet will kill you and you will loose 1%. Your friend gains 0 pk and takes over some of your exp. Revive with Gods Blessing and keep doing it untill you are back at your satisfied percentage.

Mentor -> My favorite trick that I personally use all the time, ask your mentor to meet you somewhere, delete him as mentor and re-add him again, doing this you don't have to wait 3 days and you will loose a certain percentage every time you do this (depending on your level). This is the fastest way since it usually takes me around 10 minutes to get rid of 90% at level 100.

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